A walk-through experience of Aboriginal dance in the Welcome area of the Gallery of First Australians (GFA) at the new National Museum of Australia (NMA).
The Welcome is based on a cycle of six dances that reflect cultures from different parts of the country – a men’s dance, a women’s dance, a fishing dance, a drumming dance, a rainbow serpent story, and an urban dance. The six dancers are projected life-size onto the walls of the gallery – three on each side. Images from the GFA collection of paintings by aboriginal children are integrated with the dance and music. The image of a snake sculpture from the GFA collections circles the room in the period between dances.
The audience interface responds to footsteps in real-time from 32 square metres of vibration sensitive carpet. Six network synchronised PC workstations render interactive 3d graphics and surround sound effects over six data projectors and thirty speakers mounted in the gallery.
Barrass S. (2007) An Immersive Interactive Experience of Contemporary Aboriginal Dance at the National Museum of Australia, in Ros Bandt, Michelle Duffy and Dolly MacKinnon (eds), Hearing Places: Sound, Place, Time, Culture, Cambridge Scholars Publishing, pp. 111-125, ISBN 1-84718-255-0; ISBN 13: 9781847182555
The Air-Teapot challenges our reliance on sight to understand the world we live in and rebels against the visual dominance of computer interfaces. By tapping with the teaspoon, we can feel and hear a teapot in the space in front of us, but there is nothing to be seen but a teapot stand. This is a teapot with character that convinces you there’s more to the world than meets the eye.
Where better to foment a revolution in a teapot than Boston!
Here it is on show in the Teapot Exhibition at Siggraph 2006.
Barrass, Stephen (2006). Haptic-Audio Narrative: From Physical Simulation to Imaginative Stimulation. Lecture Notes in Computer Science. 4129, 157-165.
In Paris it is very fashionable to wear a large colourful scarf. It is also very fashionable to greet friends with a bisous kiss on each cheek. L’Escarpe a’ Bisous is a Parisian style scarf that raises the wearers awareness of interpersonal electricity during this greeting.
Materials: Scarf, taxtons, efferent nerve wires.
Size: 2m x 0.5m
The Scarf was curated by Sarah Kettley for a New Media Scotland event WeWearWearables.
Mark in the Bathroom is a transformation of Anny in the Kitchen that shows the plasticity of meaning in sound, and an extension of asynchronous and contrapuntal film sound to theatre performance.
Anny in the Kitchen was an audio sketch for a female actor playing sounds with kitchen implements composed for the COST-SID Workshop on Theatre and Sonic Interaction Design. On the day before the workshop we faced the situation that 1) the audio sketch was to be used directly as a soundtrack for the theatre performance, and 2) that the only available actor was male. This led to a round of brainstorming in which the actions of a man in the bathroom in the morning were substituted for the original sounds designed to be produced by the actions of a woman in the kitchen in the evening.
The workshop on Recycling Auditory Displays at ICAD 08 was organised by Christian Frauenberger and Stephen Barrass for ICAD 08 at IRCAM in Paris.
This year we presented the results at ICAD 09 in Copenhagen.
Barrass S and Frauenberger C (2009) A Communal Map of Design in Auditory Display, in Proceedings of the International Conference on Auditory Display, 18-21 May, Copenhagen.icad09-paper.pdf
Abstract
The workshop on Recycling Auditory Displays at ICAD 2008 aimed to capture knowledge about the design of auditory displays from the participants in a manner that would be easy to understand and reuse. The participants introduced themselves by providing examples of a good and a bad sound design. These examples raised issues of culture, identity, aesthetics and context that are more usually associated with product sound design than auditory display. Based on these discussions the themes Users, Applications, Techniques, and Environments were chosen to focus the further development of ideas. A mindmapping session was used to collect over 150 entries under these themes, and more than 30 references. An additional Others theme was needed for ideas that did not fit neatly into the existing categories. The information that has been collected shows that most research in auditory display falls under the themes of Applications and Techniques. The information under the themes of Users and Others shows the overlap with related disciplines such as auditory neuroscience, product design, sound arts, semiotics, and interface design. The Environment theme raised the need for future research to include contextual issues. The outcome of the workshop has been to produce a collaborative understanding of the current state of design knowledge in the Auditory Display community, and to identify future directions for research into the design of Auditory Displays.
This sonification was designed for the Sonification contest at ICAD 2009 in Copenhagen.
Here is a 3 minute excerpt from the 20 minute piece generated from a Yeast gene. This excerpt contains a segment of junk followed by non-junk.
This sonification explores the intersection of functional and aesthetic aspects of sonification. The functional design uses an emergent motif to signify the start codon. The aesthetic design includes the choice of the Lur (a Viking instrument), and the introduction of pauses for musical effect modelled on a piece of Lur music composed and played by Odd Sylvarnes Lund.
- The Lur is a large curved horn the size and shape of a mammoth’s tusk. As you can see from the famous statue in the main square in Copenhagen, the Vikings played two together in left and right pairs.
Non-junk (intron) regions of DNA start with the sequence ATG (start codon), and end with one of TAG, TAA, or TGA (stop codons). The notes for each DNA element were chosen so that the sequence ATG is a downward fanfare. This fanfare is played 3 times at the start so you can listen for it in the rest of the piece. However you must pay attention because it only occurs once on the bondary between the extron and the intron. As C does not appear in start or stop codons it has been given a very low note that falls outside the motifs formed by the other elements.
- Made with samples from the Lur composition, Python for data processing, csound for audio rendering, and Audacity for post-production.
A method can provide creative inspiration and theoretical guidance or the designer faced with a blank slate and wide open space of possibilities.
This method for designing sonifications has threads drawn from user-centred design, sound art, film sound, semiotics, perceptual psychology and auditory scene analysis. This mesh of methods addresses affective, schema and perceptual aspects of sonic experience.
Its a meshodology
* Urban Sound Planning | Stadt(Klang)Planung
* Functional Sounds | Funktionale Klänge
* Sound Branding | Akustische Markenkommunikation
Here is a summary in an interactive MindMap where you can click on the links to unfold branches and hear examples.
Listening to the Mind Listening (LML) explored whether sonifications can be more than just “noise” in terms of perceived information and musical experience. The project generated an unprecedented body of 27 multichannel sonifications of the same dataset by 38 composers. The design of each sonification was explicitly documented, and there are 88 analytical reviews of the works. The public concert presenting 10 of these sonifications at the Sydney Opera House Studio drew a capacity audience.
Clck here to listen to the pieces on the Listening to the Mind Listening Concert site.
The inspiration for the concert came from a conversation with a nueroscientist working with MEG recordings of babies in the womb. These recordings are very noisy and she wondered whether by listening to them we might hear “little tunes” of mental activity through the noise. For more background on the development and production of the concert see this interview on the ABC Radio series All in the Mind.
We found that there were generally 4 main stages in the design of the sonifications that were submitted to the concert. Although all produced from the same data the pieces ranged widely in musical genres. There were significant differences between reviews of the sonifications depending on whether the reviewer was a sonification researcher, music composer, nueroscientist or general listener. These analyses are described in this publication …
Barrass, S., Whitelaw, M., and Bailes, F. (2006). Listening to the mind listening: An analysis of sonification reviews, designs and correpondences. Leonardo Music Journal, 16:13-19.
The concert was produced at the Sydney Opera House Studio using a Lake DSP processor to provide high quality spatial audio rendering through a custom 16.2 dome of speakers arranged to mimic the positions of EEG electrodes on the scalp by Guillaume Potard. Composers were offered several options for spatial formatting, allowing them to either use the original scalp electrode positions, or arbitrarily reconfigure the original dataset within the speaker array. The technical details are described further in this paper….
Barrass S, Whitelaw M, and Potard G. (2006). Listening to the Mind Listening. Media International Australia incorporating Culture and Policy, Special Issue on Practice-based Research, 2006(118):60-67.












